RSVSR What to Know About Breaking New Ground Event ARC Raiders

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The "In My Image" step in ARC Raiders sounds straightforward until you're knee-deep in Stella Montis staring at lifeless androids that don't count. It's a weird little time sink, the kind where you start questioning your eyesight. I ended up treating it like a scav run: quick sweep, commit to a route, and don't get hypnotised by every mannequin-shaped prop. If you're also trying to stay stocked for repeat attempts, it doesn't hurt to keep an eye on resources like ARC Raiders Coins so you can reset, gear up, and go again without turning it into an all-night grind.

Where the lootable androids actually show up

Most of the "bodies" you see out in the open are set dressing. The ones that count are usually off the main path, in side rooms that feel half-forgotten—storage nooks, maintenance bays, little dead-end offices. I've had better results checking places that look like a dev intentionally placed clutter: crates stacked tight, busted piping, heaps of scrap, that kind of thing. The lootable androids tend to be posed with a bit of purpose, like they've been propped against a panel or laid out flat, not twisted into some random shape. If you're rushing, you'll walk right past them.

How to confirm you've found a real one

Don't waste time "inspecting" every silhouette. Do it in a simple order: first, get close enough for the interaction icon; second, look for that faint interactable glow you've seen on other loot; third, do a quick camera tilt because the prompt can be picky at certain angles. People get tripped up by spawn luck too. One match you'll find two or three, then you'll run the same loop and get nothing. That's normal. What helps is consistency: pick a handful of side rooms you can reach safely, check them fast, then rotate out instead of wandering in circles.

Getting out is the part that bites

Once you hit your third android and the objective ticks, it's easy to go sloppy. Don't. Stella Montis extractions get nasty fast, especially with Shredder units patrolling and players hunting the same corridors. Tight hallways turn into kill funnels, and you'll hear danger before you see it—footsteps, drone hum, gunfire echoing off metal. Play it clean: pause at corners, hold cover for a second, and avoid sprinting unless you're already committed to the exit. Surviving with the credit matters more than "one more room."

Making the grind feel worth it

The wider "Breaking New Ground" push gives this quest a bit more meaning, since every successful run feeds into the community progress toward opening Stella Montis up properly. It still feels rough when RNG stonewalls you, but stacking steady extractions adds up for everyone. If you're the type who likes keeping your loadout reliable between attempts—ammo, meds, whatever—you'll see players mention marketplaces and top-up services, and sites like RSVSR come up because they're built around getting game currency and items without derailing your play session.

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